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A pattern-based approach for developing creativity applications supported by surface computing

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dc.contributor.author MAGALLANES VELAZQUEZ, YAZMIN
dc.contributor.author SANCHEZ HUITRON, JOSE ALFREDO
dc.contributor.author CERVANTES VILLAGOMEZ, OFELIA DELFINA
dc.contributor.author Wanggen, Wan
dc.contributor.author ,
dc.contributor.other
dc.creator YAZMIN MAGALLANES VELAZQUEZ;334898
dc.creator JOSE ALFREDO SANCHEZ HUITRON;33902
dc.creator OFELIA DELFINA CERVANTES VILLAGOMEZ;341295
dc.creator Wan Wanggen;7103364775
dc.creator ;
dc.date.accessioned 2018-07-31T20:26:57Z
dc.date.available 2018-07-31T20:26:57Z
dc.date.issued 2018-02-
dc.identifier.isbn Alexander, C., Ishikawa, S., Silverstein, M., Jacobson, M., Fiksdahl-King, I., Angel, S., 1977. A Pattern Language: Towns, Buildings, Construction. Oxford University Press, New York.
dc.identifier.isbn Altshuller, G.S., 1999. The Innovation Algorithm: TRIZ, Systematic Innovation and Technical Creativity. Technical Innovation Center, Inc.
dc.identifier.isbn Ardito, C., Buono, P., Costabile, M.F., Desolda, G., 2015. Interaction with Large Displays: A Survey. ACM Comput Surv 47, 46:1–46:38. doi:10.1145/2682623
dc.identifier.isbn Arif, A.S., Manshaei, R., Delong, S., East, B., Kyan, M., Mazalek, A., 2016. Sparse Tangibles: Collaborative Exploration of Gene Networks Using Active Tangibles and Interactive Tabletops, in: Proceedings of the TEI ’16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction, TEI ’16. ACM, New York, NY, USA, pp. 287–295. doi:10.1145/2839462.2839500
dc.identifier.isbn Briggs, R.O., De Vreede, G.-J., Nunamaker, J.F., Jr., 2003. Collaboration Engineering with ThinkLets to Pursue Sustained Success with Group Support Systems. J Manage Inf Syst 19, 31–64.
dc.identifier.isbn Buisine, S., Besacier, G., Najm, M., Aoussat, A., Vernier, F., 2007. Computer-supported creativity: evaluation of a tabletop mind-map application, in: Proceedings of the 7th International Conference on Engineering Psychology and Cognitive Ergonomics, EPCE’07. Springer-Verlag, Berlin, Heidelberg, pp. 22–31.
dc.identifier.isbn Burtner, E.R., May, R.A., Scarberry, R.E., LaMothe, R.R., Endert, A., 2013. Affinity+: Semi-Structured Brainstorming on Large Displays (No. PNNL-SA-93014). Pacific Northwest National Laboratory (PNNL), Richland, WA (US).
dc.identifier.isbn Cawthon, N., Moere, A.V., 2007. The Effect of Aesthetic on the Usability of Data Visualization, in: Proceedings of the 11th International Conference Information Visualization, IV ’07. IEEE Computer Society, Washington, DC, USA, pp. 637–648. doi:10.1109/IV.2007.147
dc.identifier.isbn Chang, K., Xu, W., Francisco, N., Valdes, C., Kincaid, R., Shaer, O., 2012. SynFlo: An Interactive Installation Introducing Synthetic Biology Concepts, in: Proceedings of the 2012 ACM International Conference on Interactive Tabletops and Surfaces, ITS ’12. ACM, New York, NY, USA, pp. 303–306. doi:10.1145/2396636.2396685
dc.identifier.isbn Clayphan, A., Kay, J., Weinberger, A., 2014. ScriptStorm: Scripting to Enhance Tabletop Brainstorming. Pers. Ubiquitous Comput 18, 1433–1453. doi:10.1007/s00779-013-0746-z
dc.identifier.isbn de Bono, E., 1999. Six thinking hats. Back Bay Books, Boston.
dc.identifier.isbn de Bono, E., 1977. Lateral thinking: a textbook of creativity. Penguin Books.
dc.identifier.isbn de Vreede, G.J., Briggs, R., Massey, A., 2009. Collaboration Engineering: Foundations and Opportunities: Editorial to the Special Issue on the Journal of the Association of Information Systems. J. Assoc. Inf. Syst. 10.
dc.identifier.isbn Eitz, M., Richter, R., Boubekeur, T., Hildebrand, K., Alexa, M., 2012. Sketch-based shape retrieval. ACM Trans Graph 31, 31:1–31:10. doi:10.1145/2185520.2185527
dc.identifier.isbn Frieß, M.R., Groh, G., Klügel, N., Martin Kleinhans, 2011. A Tabletop Application Environment for Generic Creativity Techniques. Int. J. Comput. Inf. Syst. Ind. Manag. Appl. IJCISIM 4, 55–65.
dc.identifier.isbn Geyer, F., Pfeil, U., Höchtl, A., Budzinski, J., Reiterer, H., 2011. Designing Reality-based Interfaces for Creative Group Work, in: Proceedings of the 8th ACM Conference on Creativity and Cognition, C&C ’11. ACM, New York, NY, USA, pp. 165–174. doi:10.1145/2069618.2069647
dc.identifier.isbn Gifford, B.R., Enyedy, N.D., 1999. Activity Centered Design: Towards a Theoretical Framework for CSCL, in: Proceedings of the 1999 Conference on Computer Support for Collaborative Learning, CSCL ’99. International Society of the Learning Sciences, Palo Alto, California.
dc.identifier.isbn Haller, M., Leitner, J., Seifried, T., Wallace, J.R., Scott, S.D., Richter, C., Brandl, P., Gokcezade, A., Hunter, S., 2010. The NiCE Discussion Room: Integrating Paper and Digital Media to Support Co-Located Group Meetings, in: Proceedings of the 28th International Conference on Human Factors in Computing Systems, CHI ’10. ACM, New York, NY, USA, pp. 609–618. doi:10.1145/1753326.1753418
dc.identifier.isbn Hilliges, O., Terrenghi, L., Boring, S., Kim, D., Richter, H., Butz, A., 2007. Designing for collaborative creative problem solving, in: Proceedings of the 6th ACM SIGCHI Conference on Creativity & Cognition, C&C ’07. ACM, New York, NY, USA, pp. 137–146. doi:10.1145/1254960.1254980
dc.identifier.isbn Hinckley, K., Yatani, K., Pahud, M., Coddington, N., Rodenhouse, J., Wilson, A., Benko, H., Buxton, B., 2010. Pen + Touch = New Tools, in: Proceedings of the 23Nd Annual ACM Symposium on User Interface Software and Technology, UIST ’10. ACM, New York, NY, USA, pp. 27–36. doi:10.1145/1866029.1866036
dc.identifier.isbn Holtzblatt, K., Beyer, H.R., 2014. Contextual Design. Encycl. Hum.-Comput. Interact. 2nd Ed.
dc.identifier.isbn Huerta, O., Sánchez, J.A., Fuentes, S., Cervantes, O., 2011. Speak Up Your Mind: Using Speech to Capture Innovative Ideas on Interactive Surfaces, in: Proceedings of the 10th Brazilian Symposium on on Human Factors in Computing Systems and the 5th Latin American Conference on Human-Computer Interaction, IHC+CLIHC ’11. Brazilian Computer Society, Porto Alegre, Brazil, Brazil, pp. 202–211.
dc.identifier.isbn Hunter, S., Maes, P., Scott, S., Kaufman, H., 2011. MemTable: An Integrated System for Capture and Recall of Shared Histories in Group Workspaces, in: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, CHI ’11. ACM, New York, NY, USA, pp. 3305–3314. doi:10.1145/1978942.1979432
dc.identifier.isbn Jaco, A.A., Buisine, S., Barré, J., Aoussat, A., Vernier, F., 2014. Trains of Thought on the Tabletop: Visualizing Association of Ideas Improves Creativity. Pers. Ubiquitous Comput 18, 1159–1167. doi:10.1007/s00779-013-0726-3
dc.identifier.isbn Jetter, H.-C., Gerken, J., Zöllner, M., Reiterer, H., Milic-Frayling, N., 2011. Materializing the Query with Facet-streams: A Hybrid Surface for Collaborative Search on Tabletops, in: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, CHI ’11. ACM, New York, NY, USA, pp. 3013–3022. doi:10.1145/1978942.1979390
dc.identifier.isbn Jordà, S., 2010. The Reactable: Tangible and Tabletop Music Performance, in: CHI ’10 Extended Abstracts on Human Factors in Computing Systems, CHI EA ’10. ACM, New York, NY, USA, pp. 2989–2994. doi:10.1145/1753846.1753903
dc.identifier.isbn Klum, S., Isenberg, P., Langner, R., Fekete, J.-D., Dachselt, R., 2012. Stackables: Combining Tangibles for Faceted Browsing, in: Proceedings of the International Working Conference on Advanced Visual Interfaces, AVI ’12. ACM, New York, NY, USA, pp. 241–248. doi:10.1145/2254556.2254600
dc.identifier.isbn Leontiev, A., 1978. Activity, Consciousness and Personality. Prentice Hall, Englewood Cliffs, NJ.
dc.identifier.isbn Liwicki, M., Rostanin, O., El-Neklawy, S.M., Dengel, A., 2010. Touch & Write: a multi-touch table with pen-input, in: Proceedings of the 9th IAPR International Workshop on Document Analysis Systems, DAS ’10. ACM, New York, NY, USA, pp. 479–484. doi:10.1145/1815330.1815392
dc.identifier.isbn Magallanes, Y., Molina-Rueda, A., Sánchez, J.A., 2012a. Combining gestures and graphical elements for collaboration using multi-touch surfaces. Presented at the 2012 22nd International Conference on Electrical Communications and Computers (CONIELECOMP), pp. 173–178. doi:10.1109/CONIELECOMP.2012.6189904
dc.identifier.isbn Magallanes, Y., Molina-Rueda, A., Sánchez, J.A., Méndez, Y.A., 2012b. Towards an Emotional Validation of Heuristic Approaches for Usability Evaluation. Acta Univ. 22, 119–125.
dc.identifier.isbn Mehta, M., Arif, A.S., Gupta, A., DeLong, S., Manshaei, R., Williams, G., Lalwani, M., Chandrasekharan, S., Mazalek, A., 2016. Active Pathways: Using Active Tangibles and Interactive Tabletops for Collaborative Modeling in Systems Biology, in: Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, ISS ’16. ACM, New York, NY, USA, pp. 129–138. doi:10.1145/2992154.2992176
dc.identifier.isbn Michalko, M., 2010. Thinkertoys: A Handbook of Creative-Thinking Techniques. Random House LLC.
dc.identifier.isbn Nardi, B.A. (Ed.), 1995. Context and Consciousness: Activity Theory and Human-computer Interaction. Massachusetts Institute of Technology, Cambridge, MA, USA.
dc.identifier.isbn Norman, D.A., 2013. The Design of Everyday Things: Revised and Expanded Edition, Revised Edition. ed. Basic Books, New York, New York.
dc.identifier.isbn Norman, D.A., 2005. Human-centered Design Considered Harmful. interactions 12, 14–19. doi:10.1145/1070960.1070976
dc.identifier.isbn Nuseibeh, B., Easterbrook, S., 2000. Requirements Engineering: A Roadmap, in: Proceedings of the Conference on The Future of Software Engineering, ICSE ’00. ACM, New York, NY, USA, pp. 35–46. doi:10.1145/336512.336523
dc.identifier.isbn Osborn, A.F., 1957. Applied Imagination: Principles and Procedures of Creative Thinking. Charles Scribner’s Sons.
dc.identifier.isbn Rohrbach, B., 1969. Methode 635, eine neue Technik zum Lösen von Problemen. German sales magazine “Absatzwirtschaft.”
dc.identifier.isbn Sawyer, R.K., 2006. Explaining Creativity: The Science of Human Innovation. Oxford University Press.
dc.identifier.isbn Shih, P.C., Nguyen, D.H., Hirano, S.H., Redmiles, D.F., Hayes, G.R., 2009. GroupMind: Supporting Idea Generation Through a Collaborative Mind-mapping Tool, in: Proceedings of the ACM 2009 International Conference on Supporting Group Work, GROUP ’09. ACM, New York, NY, USA, pp. 139–148. doi:10.1145/1531674.1531696
dc.identifier.isbn Spinuzzi, C., 2005. The Methodology of Participatory Design. Tech. Commun. 52, 163–174.
dc.identifier.isbn Swan, E.A., 2003. Concept-oriented Reading Instruction: Engaging Classrooms, Lifelong Learners. Guilford Press.
dc.identifier.isbn Whiting, C.S., 1958. Creative thinking. Reinhold.
dc.identifier.isbn Williams, A., 2009. User-centered Design, Activity-centered Design, and Goal-directed Design: A Review of Three Methods for Designing Web Applications, in: Proceedings of the 27th ACM International Conference on Design of Communication, SIGDOC ’09. ACM, New York, NY, USA, pp. 1–8. doi:10.1145/1621995.1621997
dc.identifier.isbn Alexander, C., Ishikawa, S., Silverstein, M., Jacobson, M., Fiksdahl-King, I., Angel, S., 1977. A Pattern Language: Towns, Buildings, Construction. Oxford University Press, New York. Altshuller, G.S., 1999. The Innovation Algorithm: TRIZ, Systematic Innovation and Technical Creativity. Technical Innovation Center, Inc. Ardito, C., Buono, P., Costabile, M.F., Desolda, G., 2015. Interaction with Large Displays: A Survey. ACM Comput Surv 47, 46:1–46:38. doi:10.1145/2682623 Arif, A.S., Manshaei, R., Delong, S., East, B., Kyan, M., Mazalek, A., 2016. Sparse Tangibles: Collaborative Exploration of Gene Networks Using Active Tangibles and Interactive Tabletops, in: Proceedings of the TEI ’16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction, TEI ’16. ACM, New York, NY, USA, pp. 287–295. doi:10.1145/2839462.2839500 Briggs, R.O., De Vreede, G.-J., Nunamaker, J.F., Jr., 2003. Collaboration Engineering with ThinkLets to Pursue Sustained Success with Group Support Systems. J Manage Inf Syst 19, 31–64. Buisine, S., Besacier, G., Najm, M., Aoussat, A., Vernier, F., 2007. Computer-supported creativity: evaluation of a tabletop mind-map application, in: Proceedings of the 7th International Conference on Engineering Psychology and Cognitive Ergonomics, EPCE’07. Springer-Verlag, Berlin, Heidelberg, pp. 22–31. Burtner, E.R., May, R.A., Scarberry, R.E., LaMothe, R.R., Endert, A., 2013. Affinity+: Semi-Structured Brainstorming on Large Displays (No. PNNL-SA-93014). Pacific Northwest National Laboratory (PNNL), Richland, WA (US). Cawthon, N., Moere, A.V., 2007. The Effect of Aesthetic on the Usability of Data Visualization, in: Proceedings of the 11th International Conference Information Visualization, IV ’07. IEEE Computer Society, Washington, DC, USA, pp. 637–648. doi:10.1109/IV.2007.147 Chang, K., Xu, W., Francisco, N., Valdes, C., Kincaid, R., Shaer, O., 2012. SynFlo: An Interactive Installation Introducing Synthetic Biology Concepts, in: Proceedings of the 2012 ACM International Conference on Interactive Tabletops and Surfaces, ITS ’12. ACM, New York, NY, USA, pp. 303–306. doi:10.1145/2396636.2396685 Clayphan, A., Kay, J., Weinberger, A., 2014. ScriptStorm: Scripting to Enhance Tabletop Brainstorming. Pers. Ubiquitous Comput 18, 1433–1453. doi:10.1007/s00779-013-0746-z de Bono, E., 1999. Six thinking hats. Back Bay Books, Boston. de Bono, E., 1977. Lateral thinking: a textbook of creativity. Penguin Books. de Vreede, G.J., Briggs, R., Massey, A., 2009. Collaboration Engineering: Foundations and Opportunities: Editorial to the Special Issue on the Journal of the Association of Information Systems. J. Assoc. Inf. Syst. 10. Eitz, M., Richter, R., Boubekeur, T., Hildebrand, K., Alexa, M., 2012. Sketch-based shape retrieval. ACM Trans Graph 31, 31:1–31:10. doi:10.1145/2185520.2185527 Frieß, M.R., Groh, G., Klügel, N., Martin Kleinhans, 2011. A Tabletop Application Environment for Generic Creativity Techniques. Int. J. Comput. Inf. Syst. Ind. Manag. Appl. IJCISIM 4, 55–65. Geyer, F., Pfeil, U., Höchtl, A., Budzinski, J., Reiterer, H., 2011. Designing Reality-based Interfaces for Creative Group Work, in: Proceedings of the 8th ACM Conference on Creativity and Cognition, C&C ’11. ACM, New York, NY, USA, pp. 165–174. doi:10.1145/2069618.2069647 Gifford, B.R., Enyedy, N.D., 1999. Activity Centered Design: Towards a Theoretical Framework for CSCL, in: Proceedings of the 1999 Conference on Computer Support for Collaborative Learning, CSCL ’99. International Society of the Learning Sciences, Palo Alto, California. Haller, M., Leitner, J., Seifried, T., Wallace, J.R., Scott, S.D., Richter, C., Brandl, P., Gokcezade, A., Hunter, S., 2010. The NiCE Discussion Room: Integrating Paper and Digital Media to Support Co-Located Group Meetings, in: Proceedings of the 28th International Conference on Human Factors in Computing Systems, CHI ’10. ACM, New York, NY, USA, pp. 609–618. doi:10.1145/1753326.1753418 Hilliges, O., Terrenghi, L., Boring, S., Kim, D., Richter, H., Butz, A., 2007. Designing for collaborative creative problem solving, in: Proceedings of the 6th ACM SIGCHI Conference on Creativity & Cognition, C&C ’07. ACM, New York, NY, USA, pp. 137–146. doi:10.1145/1254960.1254980 Hinckley, K., Yatani, K., Pahud, M., Coddington, N., Rodenhouse, J., Wilson, A., Benko, H., Buxton, B., 2010. Pen + Touch = New Tools, in: Proceedings of the 23Nd Annual ACM Symposium on User Interface Software and Technology, UIST ’10. ACM, New York, NY, USA, pp. 27–36. doi:10.1145/1866029.1866036 Holtzblatt, K., Beyer, H.R., 2014. Contextual Design. Encycl. Hum.-Comput. Interact. 2nd Ed. Huerta, O., Sánchez, J.A., Fuentes, S., Cervantes, O., 2011. Speak Up Your Mind: Using Speech to Capture Innovative Ideas on Interactive Surfaces, in: Proceedings of the 10th Brazilian Symposium on on Human Factors in Computing Systems and the 5th Latin American Conference on Human-Computer Interaction, IHC+CLIHC ’11. Brazilian Computer Society, Porto Alegre, Brazil, Brazil, pp. 202–211. Hunter, S., Maes, P., Scott, S., Kaufman, H., 2011. MemTable: An Integrated System for Capture and Recall of Shared Histories in Group Workspaces, in: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, CHI ’11. ACM, New York, NY, USA, pp. 3305–3314. doi:10.1145/1978942.1979432 Jaco, A.A., Buisine, S., Barré, J., Aoussat, A., Vernier, F., 2014. Trains of Thought on the Tabletop: Visualizing Association of Ideas Improves Creativity. Pers. Ubiquitous Comput 18, 1159–1167. doi:10.1007/s00779-013-0726-3 Jetter, H.-C., Gerken, J., Zöllner, M., Reiterer, H., Milic-Frayling, N., 2011. Materializing the Query with Facet-streams: A Hybrid Surface for Collaborative Search on Tabletops, in: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, CHI ’11. ACM, New York, NY, USA, pp. 3013–3022. doi:10.1145/1978942.1979390 Jordà, S., 2010. The Reactable: Tangible and Tabletop Music Performance, in: CHI ’10 Extended Abstracts on Human Factors in Computing Systems, CHI EA ’10. ACM, New York, NY, USA, pp. 2989–2994. doi:10.1145/1753846.1753903 Klum, S., Isenberg, P., Langner, R., Fekete, J.-D., Dachselt, R., 2012. Stackables: Combining Tangibles for Faceted Browsing, in: Proceedings of the International Working Conference on Advanced Visual Interfaces, AVI ’12. ACM, New York, NY, USA, pp. 241–248. doi:10.1145/2254556.2254600 Leontiev, A., 1978. Activity, Consciousness and Personality. Prentice Hall, Englewood Cliffs, NJ. Liwicki, M., Rostanin, O., El-Neklawy, S.M., Dengel, A., 2010. Touch & Write: a multi-touch table with pen-input, in: Proceedings of the 9th IAPR International Workshop on Document Analysis Systems, DAS ’10. ACM, New York, NY, USA, pp. 479–484. doi:10.1145/1815330.1815392 Magallanes, Y., Molina-Rueda, A., Sánchez, J.A., 2012a. Combining gestures and graphical elements for collaboration using multi-touch surfaces. Presented at the 2012 22nd International Conference on Electrical Communications and Computers (CONIELECOMP), pp. 173–178. doi:10.1109/CONIELECOMP.2012.6189904 Magallanes, Y., Molina-Rueda, A., Sánchez, J.A., Méndez, Y.A., 2012b. Towards an Emotional Validation of Heuristic Approaches for Usability Evaluation. Acta Univ. 22, 119–125. Mehta, M., Arif, A.S., Gupta, A., DeLong, S., Manshaei, R., Williams, G., Lalwani, M., Chandrasekharan, S., Mazalek, A., 2016. Active Pathways: Using Active Tangibles and Interactive Tabletops for Collaborative Modeling in Systems Biology, in: Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, ISS ’16. ACM, New York, NY, USA, pp. 129–138. doi:10.1145/2992154.2992176 Michalko, M., 2010. Thinkertoys: A Handbook of Creative-Thinking Techniques. Random House LLC. Nardi, B.A. (Ed.), 1995. Context and Consciousness: Activity Theory and Human-computer Interaction. Massachusetts Institute of Technology, Cambridge, MA, USA. Norman, D.A., 2013. The Design of Everyday Things: Revised and Expanded Edition, Revised Edition. ed. Basic Books, New York, New York. Norman, D.A., 2005. Human-centered Design Considered Harmful. interactions 12, 14–19. doi:10.1145/1070960.1070976 Nuseibeh, B., Easterbrook, S., 2000. Requirements Engineering: A Roadmap, in: Proceedings of the Conference on The Future of Software Engineering, ICSE ’00. ACM, New York, NY, USA, pp. 35–46. doi:10.1145/336512.336523 Osborn, A.F., 1957. Applied Imagination: Principles and Procedures of Creative Thinking. Charles Scribner’s Sons. Rohrbach, B., 1969. Methode 635, eine neue Technik zum Lösen von Problemen. German sales magazine “Absatzwirtschaft.” Sawyer, R.K., 2006. Explaining Creativity: The Science of Human Innovation. Oxford University Press. Shih, P.C., Nguyen, D.H., Hirano, S.H., Redmiles, D.F., Hayes, G.R., 2009. GroupMind: Supporting Idea Generation Through a Collaborative Mind-mapping Tool, in: Proceedings of the ACM 2009 International Conference on Supporting Group Work, GROUP ’09. ACM, New York, NY, USA, pp. 139–148. doi:10.1145/1531674.1531696 Spinuzzi, C., 2005. The Methodology of Participatory Design. Tech. Commun. 52, 163–174. Swan, E.A., 2003. Concept-oriented Reading Instruction: Engaging Classrooms, Lifelong Learners. Guilford Press. Whiting, C.S., 1958. Creative thinking. Reinhold. Williams, A., 2009. User-centered Design, Activity-centered Design, and Goal-directed Design: A Review of Three Methods for Designing Web Applications, in: Proceedings of the 27th ACM International Conference on Design of Communication, SIGDOC ’09. ACM, New York, NY, USA, pp. 1–8. doi:10.1145/1621995.1621997 Zaphiris, P., Loannou, A., Loizides, F., Vasiliou, C., 2013. User Experience in Using Surface Computing for Collaborative Decision Making. Interact. Technol. Smart Educ. 10, 297–308. doi:10.1108/ITSE-11-2012-0030
dc.identifier.isbn
dc.identifier.issn
dc.identifier.uri http://repositorio.udlap.mx/xmlui/handle/123456789/13316
dc.description
dc.description.sponsorship
dc.description.statementofresponsibility Investigadores
dc.language Inglés
dc.publisher International Journal of Human-Computer Studies
dc.relation Versión aceptada
dc.relation.haspart
dc.rights Acceso Abierto
dc.rights.uri http://creativecommons.org/licenses/by-nc-nd/4.0
dc.subject creativity pattern
dc.subject multi-touch surface
dc.subject Activity Centered Design
dc.subject application development model
dc.subject synchronous collocated collaboration
dc.subject
dc.subject.classification INGENIERÍA Y TECNOLOGÍA
dc.title A pattern-based approach for developing creativity applications supported by surface computing
dc.type Artículo


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